Blue Tower / Cooperative obstacle course6 min readcooperative obstacle course

BIG WALK Cooperative Obstacle Course: Full Team Route

Move every player through the multicolour course, keep cleared doors open, cross the paired switches, and relay the tomato timer into its final holder.

Direct solution

Go to the multicolour scaffold course around 3700, 1950 with at least two players. Stack one player over the first wall so they can open the entrance from inside, then hold the next button until the whole group is through. Leapfrog up the large block stairs, crouch under the low wall, and cross the red planks. Press the two switches at the same time to open the final section. Before touching the timer, send one player off the platform and up the red stairs to wait by the far holder. The other player removes the tomato-shaped timer from the left holder and throws it across; the receiver catches or collects it and places it in the far holder before it expires.

Where to go

Use the map or laser pointer to reach approximately 3700, 1950. The correct place is an open-air obstacle course made from yellow decks and large red, green, and blue walls. If you see only a small house or a flat symbol board, you are at a different Blue Tower puzzle.

Before entering

  • Bring at least two players; the opening wall, paired switches, and final timer relay require separate roles.
  • Regroup at the entrance before starting so nobody is locked behind a cleared door.
  • Choose the final receiver before pressing the paired switches: that player will descend and run up the red stairs to the far timer holder.

Exact steps

  1. Multicolour Blue Tower cooperative obstacle course near BIG WALK 3700 1950
    Source time 01:19:07Temporary frame
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    Find the multicolour course at 3700, 1950

    Travel to the coordinate and look for stacked blue, green, and red wall panels above wide yellow platforms. Bring the group to the lowest entrance together.

    You are facing a tall open scaffold course, not an enclosed room or a five-symbol board.

  2. Players stacking to cross the first wall of the BIG WALK obstacle course
    Source time 01:19:28Temporary frame
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    Stack one player over the first wall

    Have one player stand against the wall while the other climbs or bounces from their head onto the upper deck. The player who gets over first should open the entrance from the inside.

    One player is on the upper yellow deck and the first door is open for the teammate below.

  3. Player holding the door button inside the BIG WALK cooperative course
    Source time 01:19:48Temporary frame
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    Hold the button until everyone passes

    The leading player presses and keeps holding the wall button. Everyone else walks through the open doorway before the holder releases it and follows.

    The entire group is on the same side of the door; nobody has to restart the opening wall.

  4. Coloured block stairs used for the leapfrog section of the BIG WALK course
    Source time 01:20:18Temporary frame
    4

    Leapfrog the blocks and crouch under the wall

    Use each other as a boost to climb the large coloured block stairs. Continue together, duck under the low wall where standing height is blocked, then line up for the red-plank crossing.

    Both players reach the upper red section beyond the blocks and low clearance without leaving a teammate below.

  5. Team pressing the paired switches after the red planks in BIG WALK
    Source time 01:20:38Temporary frame
    5

    Cross the red planks and press both switches

    Cross the narrow red planks one player at a time. At the next gate, put one player on each switch and use a 3-2-1 call so both controls are pressed together.

    The final route opens while both switches are active and the group can reach the timer platform.

  6. Receiver moving by the red stairs toward the far timer holder in BIG WALK
    Source time 01:20:58Temporary frame
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    Send the receiver to the far holder first

    Do not remove the timer yet. One player drops from the platform, runs up the red stairs, and waits beside the empty holder on the far platform. The sender remains by the left holder.

    The receiver is already across the gap and can reach the far holder before the timed object starts beeping.

  7. Tomato-shaped timer being placed in the final holder of the BIG WALK course
    Source time 01:21:08Temporary frame
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    Throw the tomato timer and slot it into the far holder

    The sender removes the tomato-shaped timer from the left holder and immediately throws it toward the receiver. The receiver catches or picks it up, then places it into the empty far holder before the timer expires.

    The timer is seated in the far holder and the course completion reward unlocks.

Player-count plan

2 players

Use one climber/button holder and one follower through the early stages. At the finish, keep one sender at the left holder and pre-position the other as receiver by the far holder.

3-4 players

Keep two fixed switch roles and move all extra players through before releasing held doors. For the timer, only the chosen sender and receiver should touch the object.

Common mistakes

  • Letting go of a door button while a teammate is still on the previous platform.
  • Trying to solo the large block stairs instead of using another player as the next boost point.
  • Pressing the paired switches one after the other instead of at the same time.
  • Removing the tomato timer before the receiver is waiting beside the far holder.

How to recover

  1. 1.If someone is trapped behind a door, return the nearest cleared player to the button and hold it continuously until everyone regroups.
  2. 2.If a player falls from the blocks or planks, leave one teammate at the next stable platform as the boost anchor instead of restarting the whole course.
  3. 3.If the final gate stays shut, reset one player on each switch and press together on a spoken countdown.
  4. 4.If the timer falls short or expires, return it to its starting holder, pre-position the receiver again, and retry with one clean throw.

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