Where to go
From the starting beach and central paint-house area, climb the nearby hill on the same side as the telescope route. The target is a small blue house with an exterior yellow button, a row of five slots, and loose square symbol tiles.
Put one caller inside the blue house and one matcher outside, then reproduce the caller’s current five-symbol row in the same left-to-right order.
Bring two players. The caller enters the blue house while the matcher stays outside beside the yellow button and loose symbol tiles. The matcher presses the button to close the door, revealing five symbols only to the caller. Number them 1–5 from left to right. The caller describes each symbol with its position; the matcher hangs the matching tiles in outside slots 1–5 in that same order, then presses submit. Do not copy the source video’s star / S / spiral / 6 / slash example as a fixed code—read the five symbols shown in your own puzzle.
From the starting beach and central paint-house area, climb the nearby hill on the same side as the telescope route. The target is a small blue house with an exterior yellow button, a row of five slots, and loose square symbol tiles.

Leave the beach base toward the hill near the earlier telescope route and keep climbing until the blue house appears.
The doorway has a yellow button outside and five dark display slots are visible on the wall.

The caller walks fully into the room. The matcher remains at the exterior button and tile pile; do not send both players inside.
One player is past the doorway and the other can still reach the yellow button and five outside slots.

The matcher presses the exterior yellow button to close the door. The caller now reads the revealed row left to right, saying a position before every description: “one star, two S-shape,” and so on.
The door is closed and the caller can see five symbols that the outside matcher cannot see.

For each numbered callout, the matcher searches the loose tiles and hangs the match in the corresponding outside slot. Read the finished row back from 1 to 5 before submitting.
All five outside slots are filled and their left-to-right descriptions match the caller’s five positions.

Press the submit button once the caller confirms all five positions. The puzzle lights up and releases a red blob; pick it up before leaving.
The completion effect appears and the red blob drops beside the blue-house puzzle.

Carry the blob back to the crown-shaped Red Drawbridge station. One player holds the third yellow receiver button while the other inserts this third blob into the third container.
The blob remains seated in the third receiver after the button holder releases.
Use one caller and one matcher. The matcher repeats every position before placing a tile to prevent left-right reversals.
Keep one caller as the only voice of record. Extra outside players can sort tiles or carry a light, but one matcher should own the final slot order.