Beach / Red Drawbridge5 min readspyglass puzzle

BIG WALK Spyglass Puzzle: Open the Remote Red Blob Case

Split into a lookout and runner, use the blue telescope to locate the distant red-lit case, and hold the remote switch until your teammate removes the red blob.

Direct solution

Bring two players. From the Red Drawbridge receiver area, spot the raised blue telescope station. Leave one player there as the lookout and send the runner to the distant red light the telescope points at. The lookout must hold the yellow button beside the telescope continuously; this opens the runner’s case. The runner takes the red blob, then both players regroup at the drawbridge receiver and place it in its matching slot while the corresponding receiver button is held.

Where to go

The lookout station is a raised red platform with a blue telescope and a yellow button. The reward case is far across the rocky beach in the direction shown through the telescope, marked by a red light when the switch is active.

Before you split up

  • Bring at least two players: one lookout/button holder and one runner/collector.
  • Agree that the lookout will keep holding until the runner confirms the blob is out of the case.
  • A radio or clear in-game voice plan helps after proximity chat fades, but the red light and telescope also provide visual signals.

Exact steps

  1. Raised blue telescope station seen from the BIG WALK beach route
    Source time 04:07Temporary frame
    1

    Spot the raised telescope station

    From the Red Drawbridge receiver side, face out across the beach and look left toward the raised red structure. The blue telescope on top is the landmark.

    You can see a blue telescope silhouetted on the platform above the rocky route.

  2. Blue telescope and remote yellow button at the BIG WALK red platform
    Source time 04:36Temporary frame
    2

    Leave the lookout at the telescope and send the runner

    Move one player onto the platform beside the telescope and yellow button. The second player follows the telescope’s direction toward the distant case.

    The lookout has both the telescope and button within reach while the runner is free to travel.

  3. Yellow remote button beside the BIG WALK blue telescope with red signal ahead
    Source time 04:46Temporary frame
    3

    Hold the remote button to light the destination

    The lookout presses and keeps holding the yellow button. Do not tap and release it: the case only stays open while the switch is active.

    A red light appears across the rocks, marking the runner’s destination.

  4. Open red-lit reward case viewed through the BIG WALK telescope
    Source time 05:06Temporary frame
    4

    Use the telescope to confirm the case is open

    While still holding the switch, the lookout uses the telescope view to track the distant case and guide the runner toward the red signal.

    Through the telescope, the red-lit container visibly opens while the button remains held.

  5. Runner taking the red blob from the remotely opened BIG WALK case
    Source time 05:55Temporary frame
    5

    Remove the red blob before the button is released

    The runner enters the open case and picks up the red blob. Signal the lookout only after the blob is fully out; then the lookout can release the switch.

    The runner is holding the red blob outside the container and the closing case can no longer trap it.

  6. Red blob being carried back toward the BIG WALK Red Drawbridge receiver
    Source time 06:15Temporary frame
    6

    Regroup at the Red Drawbridge receiver

    Carry the blob back to the crown-shaped Red Drawbridge station. One player holds the receiver button for the matching slot while the other seats the blob, then releases only after it stays in place.

    The blob remains in its receiver when the hold-button player lets go.

Player-count plan

2 players

Use one fixed lookout and one runner. The lookout never leaves the switch until the runner confirms the pickup.

3-4 players

Keep one player on the switch, send one to the case, and use extras as route spotters or escorts. Extra players do not replace the continuous hold.

Common mistakes

  • Both players leave the telescope platform, so nobody can keep the remote case open.
  • The lookout taps the yellow button instead of holding it continuously.
  • The runner searches the whole beach instead of following the red signal seen through the telescope.
  • The lookout releases as soon as the case opens, before the runner removes the blob.

How to recover

  1. 1.If you lose the destination, return one player to the blue telescope and reactivate the red signal.
  2. 2.If the case closes on approach, leave the runner beside it, then have the lookout hold the switch again.
  3. 3.If the team loses voice contact, use the telescope to watch for the runner and keep holding until the blob is visibly outside.

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